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Grandfather Clock - Sept Heures

As a 3D Environment Artist, I had the pleasure of creating this Hero Asset for our final bachelor’s project, 7 Heures—a 3D cinematic inspired by Québécois folklore.

This was another asset I truly enjoyed working on. It also plays an important role in the storytelling of our project.

The modeling was done in Blender, while the branches were sculpted in ZBrush. I wanted to challenge myself by experimenting with and refining my sculpting techniques in ZBrush to give the branches a more organic look. I also took the liberty of unwrapping the branches using a decimated mesh, since we were using Nanite in Unreal Engine 5 for our cinematic.

My goal was to stay as close as possible to the concept art created by Morgane Peugnet, our team’s concept artist.

Concepts made by Morgane Peugnet

Concepts made by Morgane Peugnet