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Revolver

Hey everyone! I’m happy to share this game-ready revolver created as part of a tutorial by Tim Bergholz.

https://www.artstation.com/timbergholz

The asset was fully modeled with a focus on clean topology and efficient geometry, then textured using a PBR workflow. Particular attention was given to material separation, edge wear, and surface details to achieve a believable, production-ready result.

The asset is divided into three main UV sets: revolver, flashlight, and red dot sight. The sight’s lens and the glowing red dot each have their own dedicated UVs for precise texture control. All textures are in 4K resolution.

This project allowed me to deepen my understanding of weapon modeling, real-time optimization, and overall asset presentation. I’m proud of how it turned out and open to any feedback or critiques.

Wireframe

Wireframe

Wireframe

Wireframe

Wireframe

Wireframe